11. PoolKit 对象池套件

SimpleObjectPool 简易对象池

class Fish
{

}

var pool = new SimpleObjectPool<Fish>(() => new Fish(),initCount:50);

Debug.Log(pool.CurCount);
// 50 
var fish = pool.Allocate();

Debug.Log(pool.CurCount);
// 49
pool.Recycle(fish);

Debug.Log(pool.CurCount);
// 50


// ---- GameObject ----
var gameObjPool = new SimpleObjectPool<GameObject>(() =>
{
    var gameObj = new GameObject(""AGameObject"");
    // init gameObj code 

    // gameObjPrefab = Resources.Load<GameObject>(""somePath/someGameObj"");

    return gameObj;
}, (gameObj) =>
{
    // reset code here
});

SafeObjectPool 安全对象池

class Bullet :IPoolable,IPoolType
{
    public void OnRecycled()
    {
        Debug.Log(""回收了"");
    }

    public  bool IsRecycled { get; set; }

    public static Bullet Allocate()
    {
        return SafeObjectPool<Bullet>.Instance.Allocate();
    }

    public void Recycle2Cache()
    {
        SafeObjectPool<Bullet>.Instance.Recycle(this);
    }
}

SafeObjectPool<Bullet>.Instance.Init(50,25);

var bullet = Bullet.Allocate();

Debug.Log(SafeObjectPool<Bullet>.Instance.CurCount);

bullet.Recycle2Cache();

Debug.Log(SafeObjectPool<Bullet>.Instance.CurCount);

// can config object factory// 可以配置对象工厂
SafeObjectPool<Bullet>.Instance.SetFactoryMethod(() =>
{
    // bullet can be mono behaviourreturn new Bullet();
});

SafeObjectPool<Bullet>.Instance.SetObjectFactory(new DefaultObjectFactory<Bullet>());

// can set
// 可以设置
// NonPublicObjectFactory: 可以通过调用私有构造来创建对象,can call private constructor to create object
// CustomObjectFactory: 自定义创建对象的方式,can create object by Func<T>// DefaultObjectFactory: 通过 new 创建对象, can create object by new 

基本的数据结构封装 List、Dictionary

var names = ListPool<string>.Get()
names.Add(""Hello"");

names.Release2Pool();
// or ListPool<string>.Release(names);
var infos = DictionaryPool<string,string>.Get()
infos.Add(""name"",""liangxie"");

infos.Release2Pool();
// or DictionaryPool<string,string>.Release(names);