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QFramework Intro

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QFramework is a framework. she supports solid principle、domain design driven、event-driven、data-driven、layered、mvc、cqrs、modularization、extendable、scalable architecture. Simple but powerful! she only has 800 lines of code and can save to a note-taking app.

Architecture diagram

For Example(😂)

Schematic diagram of various situations

Architecture Rule

QFramework System Design Architecture has 4 layers:

  • Presentation Layer:ViewController Layer. Using IController interface,receive input from user and state changed event from model. In unity MonoBehaviour is on presentation layer

    • Can get System

    • Can get Model

    • Can send Command

    • Can listen Event

  • System Layer:Using ISystem interface. share IController’s part of responsibility. Sharing logic shared across multiple presentation layers,such-as time system、shop system、achievement system.

    • Can get System

    • Can get Model

    • Can listen Event

    • Can send Event

  • Model Layer:Using IModel interface.Responsible for data definition, data addition, deletion, query and modification methods.

    • Can get Utility

    • Can send Event

  • Utility Layer:Using IUtility interface.Responsible for providing infrastructure, such as storage method, serialization method, network connection method, Bluetooth method, SDK, framework inheritance, etc. Nothing can be done. You can integrate third-party libraries or encapsulate APIs

  • In addition to the four layers, there is a core concept - command

    • Can get System

    • Can get Model

    • Can send Event

    • Can send Command

  • Layer Rule:

    • IController change ISystem、IModel’s state by Command

    • Notify iController after the change of ISystem and IModel must use event or BindableProperty

    • IController can get ISystem、IModel for data query

    • ICommand cannot have state

    • The upper layer can directly obtain the lower layer, and the lower layer cannot obtain the upper object

    • Events for lower layer to upper layer communication

    • The communication between the upper layer and the lower layer is called by method (only for query and command for state change). The interaction logic of IController is special, and command can only be used

(照抄自:学生课堂笔记1

Environment

  • Unity 2018.4.x ~ 2021.x

Install

Resources

Version

QFramework.cs

Implementation of QFramework ontology architecture

code file

QFramework.cs With Examples

QFramework.cs and Examples:CounterApp、Point Point Point、CubeMaster、FlappyBird、ShootingEditor2D、SnakeGame etc (QFramework.cs included)

download unitypackage

QFramework.ToolKits

QFramework.cs with UIKit/ActionKit/ResKit/PackageKit/AudioKit (QFramework.cs and examples included)

download unity package

QFramework.Toolkits.Demo.WuZiQi

Gobang Demo by QFramework.Toolkits(Need Install QFramework.Toolkits)

download unitypackage

QFramework.Toolkits.Demo.Saolei

Mine clearance Demo by QFramework.Toolkits(Need Install QFramework.Toolkits)

download unitypackage

QFramework.ToolKitsPro

More Powerful Tools version based on QFramework.ToolKits (QFramework.Toolkits included)

AssetStore

Community

github issue

github community

address

gitee issue

gitee community

address

ShowCase

email me or publish on github’s issue. My email: liangxiegame@163.com

《When The Train Buzzes For Three Seconds》

Steam|TapTap

《The First Mountain》

Steam

《Hi Eggplant》

Steam

《Under The Ghost Mountain》

Steam

Official Toolkits

SingletonKit

github|gitee

ExtensionKit

github|gitee

IOCKit

github|gitee

TableKit

github|gitee

PoolKit

github|gitee

LogKit

github|gitee

ActionKit

github|gitee

ResKit

github|gitee

UIKit

github|gitee

AudioKit

github|gitee

PackageKit

github|gitee