Welcome to QFramework’s documentation!
Contents:
- 01. Introduction to QFramework Architecture
- 02. MVC in QFramework
- 03. Introduction to Command
- 04. Introduction to Event
- 05. Introduction to Utility
- 06. Introduction to System
- 08. Designing Modules with Interfaces (Dependency Inversion Principle)
- 09. Introduction to Query
- 10. Architecture Specification and Recommended Usage
- 11. Speedy Implementation of EditorCounterApp and Development Mode for Main Programmers
- 12. Paper Design
- 13. Benefits of Architecture
- 14. Command interception
- 15. Built-in Tool: TypeEventSystem
- 16. Built-in Tool: EasyEvent
- 17. Built-in Tool: BindableProperty
- 18. Built-in Tool: IOCContainer
- 19. Architecture in Mind
- 20. More about QFramework.cs
- 01. Introduction to QFramework.Toolkits
- 02. Download and Installation
- 03. CodeGenKit Script Generation
- 04. ActionKit Sequential Action Execution System
- 05. ResKit Resource Management & Development Solution
- Introduction to Res Kit
- Quick Start with Res Kit
- Simulation Mode and Non-Simulation Mode
- How to Build AssetBundle (Real Mode)
- Asynchronous Loading
- Asynchronous Loading
- Loading Scene
- Loading resources from Resources
- Associated Object Management
- Loading SpriteAtlas
- Loading network images
- Loading images from PersistentDataPath
- Custom Res
- Code Generation
- Recommended usage of ResLoader
- Responsibilities of ResLoader
- Cost of Applying ResLoader
- WebGL Notes
- 06. UI Kit Interface Management & Rapid Development Solution
- Introduction to UI Kit
- Basic Usage of UI Kit
- Automatic binding function of controls
- Opening and Closing Panels
- UIKit.OpenPanel
- Asynchronous Loading of Interfaces
- UIPanel Lifecycle
- Other Commonly Used APIs in UIKit
- UIPanel Automatic Generation Tool
- Introduction to UI Element
- Basic Usage of UIElement
- Open multiple interfaces of the same type
- How to customize the interface loading method?
- Summary of UI Kit
- 07. AudioKit Audio Management Solution
- 08. FluentAPI Chain API
- 09. SingletonKit Singleton Template Kit
- 10. FSMKit State Machine
- 11. PoolKit Object Pooling Kit
- 12. TableKit Table Data Structure
- 13. Other Event Tools
- 14. More Content
- 15. Additional Content: GridKit Two-Dimensional Grid Data Structure
- 16. Additional Content: LiveCodingKit - A Powerful Tool for Coding on the Fly